Ziggurat

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概要

ダンジョン探索型ファーストパーソンシューティングの最高峰!テンポの良い戦闘数十種類の特典、呪文、敵レベルアップ!ランダムダンジョン!トラップ!凶悪なボス!ニンジン!ジグラットは、ファーストパーソンシューターとローグライツの最高の組み合わせです。

新米魔術師となり、通過儀礼の準備をしよう。迷宮に入り、危険な試練に立ち向かい、自分の価値を証明し、強力な魔法使いになりましょう

このゲームは、テンポの良いファーストパーソンシューティングに焦点を当て、オールドスクールな雰囲気の中、操作性やゲームメカニクスをアップデートしています。ダンジョンクローリングやRPG/ロゲライクの要素も加わり、楽しくてやりがいのある、発見が多いゲームに仕上がっています。

全能のボスと戦い、罠のある部屋を抜け、旅に役立つ宝物を手に入れる...。どのゲームも新しい体験ができます。


Ziggurat アクティベーション手順

Ziggurat レビュー&レーティング

68
Review by Impulsegamer
2017年1月2日

So if you are after a dungeon crawler (or more correctly here a Tower climber) and you get your kicks from Serious Sam style play… then prepare to test your mettle as a Wizard to be, enter the Ziggurat and show them whose boss. If you are like me and find perma-death more a nuisance than a challenge then perhaps steer clear.

80
Review by Klewer [user]
2015年7月22日

Brilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worthBrilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worth sinking plenty of time in to as you continue to unlock more weapons and features. Give this a go.

70
Review by ave [user]
2015年6月25日

First of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card rewardFirst of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card reward system pretty nice.However, I felt the weapons are in many ways too similar. There is no "in this situation use this weapon" kind of choice. Plus, since each bolt is treated as a projectile, you'll always have a short delay between firing and hitting. It's kinda hard to have that feeling of power.About the randomly generated levels and the rogue-like elements, it's clearly a design choice for replayability ; but at the cost. Once you start to see the same rooms again, you quickly lose the feeling of novelty or character. But since it could be played as an inbetween shooter, it's no big deal.I also encountered performance drops during some fights or when doors are open. But the thing that really drove me from the game is a "weapon autoswitch" bug : at anytime, your weapon can change without you choosing it. I guess it was a problem with my controler so I'll try using a pad.Anyhow, Ziggurat has potential and is already a good game, that you can fire anytime you want a shameless 15 minutes magical rampage.

80
Review by LEVEL (Czech Republic)
2015年5月12日

An excellent mix of a rogue-like genre and FPS – although it doesn't bring anything new, it works great. It has perfect controls and thanks to various enemies, randomly generated (almost) anything and RPG elements game feel fresh with every new start.

70
Review by EchoBlack [user]
2014年11月22日

It plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were inIt plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were in the classics, though. You must pick from a number of characters (you start with one, but can unlock others) and reach the 5th floor to win, and every floor is randomly generated from a number of pre-built rooms that are then strung together. A floor ends when you beat its boss, and you will need a Portal Key to summon the boss. The game has permadeath and you can only save between floors.There is a good variety of weapons (the pool grows bigger as you unlock more of them) spread across 4 categories. The first is the basic wand, whose mana (ammunition) replenishes quickly and automatically for all characters. Different characters will have different properties for this starting weapon, such as faster or slower ROF, a differently-styled secondary attack, less or more accuracy. The second class of weapons are books, whose attacks are typically shotgun-like and don't consume too much mana. The third type are staves that function as rapid-fire crowd control weapons, and mostly have a primary attack with good accuracy and a secondary that excels at close quarters, burning through your mana rapidly while firing a barrage of projectiles inaccurately. The fourth and last type are weapons that deal area damage. These are usually firearms or throwable explosives, and often have a steep mana cost per use. Some weapons deal self-explanatory status effects, such as poison, stun, or freezing.You can find usable amulets that must be recharged (by killing monsters), lore scrolls (these give a large EXP boost) and occasionally perks. You also get to choose between two (or three with the Bookworm perk) random perks on level up. In roguelike fashion, you can find statues in certain rooms that allow you to trade your health or mana (or offer nothing, for a lower chance of success I presume) for a possible bonus. You can get a random effect (Divine Indifference) or even a punitive malus from these statues.I have thoroughly enjoyed this game so far. The challenge is markedly above average and you can extract many hours of quality gameplay from Ziggurat. The shooting feels tight and fast-paced, and the emphasis on dodging projectiles gives the game an interesting quasi-old-school feel. When I first played this game, I ended up stopping only six hours later, and in my book that's pretty high praise.

更に表示
ゲーム情報
公開日 2014年10月23日
発行 SOEDESCO Publishing, Milkstone Studios
コンテンツ評価 T (Teen)
ゲームモード シングルプレイヤー, シングルプレーヤー
プレーヤー視点 第一人者, 一人称
ジャンル ロールプレイング(RPG), シューター, インディー, ロールプレイング(RPG), シューター, インディーズ
テーマ アクション, サイエンスフィクション, ファンタジー, アクション, サイエンス・フィクション, ファンタジー
プラットフォーム Linux, PC (Microsoft Windows), Mac, Wii U, PlayStation 4, Xbox One, Nintendo Switch