Alteric

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概要

沸騰する溶岩を飛び越え、危険なトラップやノコギリ刃から逃げ、カタコンベを滑って登り、奈落の底に落ちて重力に打ち勝とう。そして、アルテリックだから、時間的に平行な次元に切り替えるのを忘れないでね。


Alteric アクティベーション手順

Alteric レビュー&レーティング

70
Review by Xbox_Alive [user]
2018年4月1日

I’ve played so many platformers over the years and when a new one comes out I’m always chomping at the bit to play it. The new platformer I’mI’ve played so many platformers over the years and when a new one comes out I’m always chomping at the bit to play it. The new platformer I’m taking about this time around is a game called Alteric and whilst it isn’t one of the best platforming games I’ve ever played it’s also not one of the worst either. The thing you will notice straight away is how simple the game is, but don’t let that fool you because the game can be quite difficult at times. In fact I would go as far to say that it can be a little too difficult at times so expect to get frustrated a little. Thankfully I didn’t get too frustrated and that was mainly down to the excellent level design. Each level that’s present in the game has had a lot of thought and effort put into them and without a doubt they provided me with quite a few enjoyable moments. I would however have liked to have seen a little more content included because it’s over pretty quickly and the game doesn’t really give you a reason to return, which is a shame. I will say though that the content you do get is very good and there are a few interesting mechanics in play at the same time. Each mechanic gives the game a unique feel and the clever design of some of them keeps things fresh which makes you want to carry on no matter how many times you die. The controls which are obviously very important in a game like this have been implemented extremely well. Everything about the controls feel tight and responsive throughout and I really enjoyed that they kept them very simple because there’s nothing worse than tackling a difficult level with complicated controls. Whilst the controls hold up well the game does unfortunately still suffer with a few issues, and I especially found that to be the case when involved in the boss battles. These issues made the boss battles very frustrating and on the whole I wasn’t really a fan of the bosses because I found them to be a little boring. Thankfully though the presentation side of the game is far from boring and to say I enjoyed this aspect of the game would be a massive understatement because the visuals and sound design complement each other perfectly. At the end of the day the platformer genre is a little bit saturated nowadays and there are better games in the genre to play, but in my opinion Alteric is still a game worth buying. It’s price is very reasonable and for a little game it has a number of mechanics in play at the same time and the best thing is that they get these mechanics spot on most of the time and that for me warrants a thumbs up and a recommendation.

40
Review by Xbox Tavern
2018年3月27日

Alteric, despite its very generous price tag, fails to standout in an already overcrowded genre. The visuals are bland, the core gameplay loop becomes tedious, and the lack of evolving mechanics ultimately drags this experience down. Indeed, it may play well, but in the face of its competition, Alteric just doesn’t tick the boxes it needs to.

70
Review by TheXboxHub
2018年3月26日

This 2D platformer has a healthy mix of different obstacles to battle your way through, which can prove to be quite challenging. While the graphics and music make for a great gameplay experience, the lack of story and difficulty can see things getting old really fast. However, if you have quick reflexes and love a challenge, then Alteric may be the game for you.

100
Review by Mykwon [user]
2017年8月3日

No problem for creating games that are challenging and hard. But give the player the means to beat the game fair and square.- Controls areNo problem for creating games that are challenging and hard. But give the player the means to beat the game fair and square.- Controls are slippery: there's some kind of inertia when stopping or changing directions which makes you fail at simplest jumps. Imagine if Super Meat Boy was slipping when trying to stop or switching direction. That's a deadly sin for precision platformers- Traps are usually unavoidable unless you die first to know where they are: that's the cheapest way of making a game hard, like jump scares are the cheapest way to make a horror game- Levels don't reset when you die, they just continue on the same timeline, which means you can respawn and get killed immediately, or be in a pattern where the elements won't synchronize properly for you to finish the level- But the worst part is setting death traps on locations where you have to stand and switch the dimension to find your way to continue the level: you just made it through a hard part of the level and ended up on a safe platform. You're looking for your next moves to continue the level and switch dimension to see where the platforms are in order to prepare your strategy. But BOOM, the platform you're on has a trap in the other dimension! "HA HA HA, Pwned! Restart the level, sucker!" Yeah, very funny. How about I get my money back instead?

ゲーム情報
公開日 2016年7月13日
発行 goonswarm, Sometimes You
コンテンツ評価 E (Everyone)
ゲームモード シングルプレイヤー
プレーヤー視点 サイドビュー
ジャンル アドベンチャー, インディー, アーケード, プラットフォーム, パズル
テーマ アクション
プラットフォーム PC (Microsoft Windows), Mac, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch