Pharaonic

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概要

Pharaonicは、古代エジプトを舞台にした容赦ない横スクロールのアクションRPGです。レッドファラオと呼ばれるアフモシス1世の真実に迫りながら、危険で残忍な敵に満ちた広大な王国を探検しましょう。

戦闘スキルを磨き、最高の装備を手に入れれば、この難関を突破する可能性はわずかでも高くなる。軽量な装備で機敏な動きで死を免れるか?それとも、一撃必殺の強襲を狙うか?決断はあなた次第です。

あなたの行く手には、イシュタルの娘たちや、虐げられている同胞たちからの援助があります。新たなスキルを身につけ、神の力を従え、敵に打ち勝ちましょう。生命水筒の水を飲んで傷を癒し、新しい装備を手に入れれば、もう一日死から逃れることができます。


Pharaonic アクティベーション手順

Pharaonic レビュー&レーティング

40
Review by Defoxx [user]
2020年12月1日

Необычный souls-like в египетском сеттинге. По началу было интересно, но со временем игра приелась и желание продолжать игру пропало. ИзНеобычный souls-like в египетском сеттинге. По началу было интересно, но со временем игра приелась и желание продолжать игру пропало. Из особенностей могу отметить сильных боссов.

60
Review by SuperkenGaming [user]
2017年10月1日

PharaonicSide Scrolling Dark SoulsPharaonic is a ridiculously tough action side scrolling RPG set in Egypt where you play as your ownPharaonicSide Scrolling Dark SoulsPharaonic is a ridiculously tough action side scrolling RPG set in Egypt where you play as your own created character…This game feels like dark souls and can be just as brutally punishing...you start with a sword, and as you play through the tutorial map you’ll get a shield…in combat you have a heavy and light attack and with a shield you can block and parry attacks..You can also dodge attacks and you have 3 water jugs to refill your health which doesn’t sound too challenging…but the addition of gear stats and a stamina bar make this game feel like dark souls...your character feels incredibly slow to challenge you... to force you to pay careful attention to your stamina bar and enemy attacks..there are traps for you to dodge, loot chests for new weapons and gear, shops to sell unwanted items and but new gear, and pray shrines to refill your health and waterPray shrines act as your checkpoint and if you die in combat.. Which you will... a lot... you’ll be sent back to these shrines to try and make it deeper into the levels…dying will also make you drop some of your xp…. And like souls in a dark souls game you have to go recollect in the spot you died at and if you die on your way you lose your xp for good... and this is where the ultimate frustration comes into play…balancing grind and confidence..it isn’t as simple as just constantly grinding enemies for their item drops and experience, because if you die twice you lose it all…though once you get a hand of things combat feels decently manageable…especially when later on you find your first backpack and can use magic to give you some help in fights…there are a variety of fighting situations in this game, like on one one, 2 on one.. Large enemies to deal with, groups of multiple enemies to deal with... some with cheap feeling ranged swords… and of courses brutal bossesand this is where managing your gear comes into play..Do you want to be protected and do tons of damage for this battle at the cost of losing stamina quickly... or will you need to do more dodging, sacrificing defense for speed, or attack power for stamina...it’s a tricky balancing act that makes ever boss encounter feel overcomable if you try just one more time..And this is where the game hooks you and it’s a great hook...My issues with this game are few... but they’re large issues…Firstly… there’s an annoying enemy locking on your character will do... they won’t automatically lock into the bosses or even the closest enemy... Its random at time...and because of this id waste precious magic that doesn’t regenerate on an enemy behind a barrier that popped up instead of using it on the bosses...This was way more frequent than it should be…And the game doesn’t seem to scale weapon drops with location…After defeating a boss I went to a new world where ordinary enemies felt like bosses because the weapon I just defeated the previous boss with no problem, was doing no damage to these new enemies..It just didn’t make sense...almost like the game wants to force grinding on your which is made a little easier thanks to fast travel points and barrier fights not having to be repeated letting you roll past enemies you don’t want to deal with…but forced grind is never a good thing… this difficulty spike came out of nowhere and was far too steep…But again as a side scrolling dark souls like game.. You know what to expect...prepare to die... prepare to grind...Prepare to lose progress when you slip up on a trap on you’re to collecting your dropped experienceI give Pharaonica 6.5/10

60
Review by SuperkenGaming [user]
2017年10月1日

PharaonicSide Scrolling Dark SoulsPharaonic is a ridiculously tough action side scrolling RPG set in Egypt where you play as your ownPharaonicSide Scrolling Dark SoulsPharaonic is a ridiculously tough action side scrolling RPG set in Egypt where you play as your own created character…This game feels like dark souls and can be just as brutally punishing...you start with a sword, and as you play through the tutorial map you’ll get a shield…in combat you have a heavy and light attack and with a shield you can block and parry attacks..You can also dodge attacks and you have 3 water jugs to refill your health which doesn’t sound too challenging…but the addition of gear stats and a stamina bar make this game feel like dark souls...your character feels incredibly slow to challenge you... to force you to pay careful attention to your stamina bar and enemy attacks..there are traps for you to dodge, loot chests for new weapons and gear, shops to sell unwanted items and but new gear, and pray shrines to refill your health and waterPray shrines act as your checkpoint and if you die in combat.. Which you will... a lot... you’ll be sent back to these shrines to try and make it deeper into the levels…dying will also make you drop some of your xp…. And like souls in a dark souls game you have to go recollect in the spot you died at and if you die on your way you lose your xp for good... and this is where the ultimate frustration comes into play…balancing grind and confidence..it isn’t as simple as just constantly grinding enemies for their item drops and experience, because if you die twice you lose it all…though once you get a hand of things combat feels decently manageable…especially when later on you find your first backpack and can use magic to give you some help in fights…there are a variety of fighting situations in this game, like on one one, 2 on one.. Large enemies to deal with, groups of multiple enemies to deal with... some with cheap feeling ranged swords… and of courses brutal bossesand this is where managing your gear comes into play..Do you want to be protected and do tons of damage for this battle at the cost of losing stamina quickly... or will you need to do more dodging, sacrificing defense for speed, or attack power for stamina...it’s a tricky balancing act that makes ever boss encounter feel overcomable if you try just one more time..And this is where the game hooks you and it’s a great hook...My issues with this game are few... but they’re large issues…Firstly… there’s an annoying enemy locking on your character will do... they won’t automatically lock into the bosses or even the closest enemy... Its random at time...and because of this id waste precious magic that doesn’t regenerate on an enemy behind a barrier that popped up instead of using it on the bosses...This was way more frequent than it should be…And the game doesn’t seem to scale weapon drops with location…After defeating a boss I went to a new world where ordinary enemies felt like bosses because the weapon I just defeated the previous boss with no problem, was doing no damage to these new enemies..It just didn’t make sense...almost like the game wants to force grinding on your which is made a little easier thanks to fast travel points and barrier fights not having to be repeated letting you roll past enemies you don’t want to deal with…but forced grind is never a good thing… this difficulty spike came out of nowhere and was far too steep…But again as a side scrolling dark souls like game.. You know what to expect...prepare to die... prepare to grind...Prepare to lose progress when you slip up on a trap on you’re to collecting your dropped experienceI give Pharaonica 6.5/10

70
Review by XboxAddict
2016年8月7日

It’s a vicious side-scrolling combat adventure that punishes even the tiniest of mistakes. Some people enjoy rage-inducing games, and that’s ok as that is exactly what this game does.

60
Review by ICXM
2016年7月16日

Pharaonic is a game that holds great potential given its Egyptian setting, but with it taking itself too seriously it forces the player to make the choice between taking a loss or pushing through way too early in the game.

更に表示
ゲーム情報
公開日 2016年4月28日
発行 Milkstone Studios
コンテンツ評価 T (Teen)
ゲームモード シングルプレイヤー
プレーヤー視点 サイドビュー
ジャンル ファイティング, インディー, ロールプレイング(RPG)
テーマ アクション, ファンタジー, ヒストリカル
プラットフォーム Linux, PC (Microsoft Windows), Mac, PlayStation 4, Xbox One