BloodNet

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概要

私はフリーランスの仕事の報酬を期待して、彼女のペントハウスで会った。しかし、私は交渉以上のものを手に入れた。私は今、ハイテクと無分別な暴力の世界を夜な夜な猫のように動き回る排他的な友愛団体の一員となったのだ。


BloodNet アクティベーション手順

BloodNet レビュー&レーティング

70
Review by gregorik [user]
2017年5月16日

This game was never really a fan favourite. I can see why, but it's also clear to me why it was one of my cherished games as a late teen. TheThis game was never really a fan favourite. I can see why, but it's also clear to me why it was one of my cherished games as a late teen. The collective of writers, graphic artists and composer(s) in Bloodnet is nothing short of brilliant when it comes to setting a particular mood. I would label this unique mood as, well, urban-dystopian-futuristic-cyberpunk-gothic-mystic: a deliciously unique mess that ends up being both oppressive and enchanting at the same time, which is quite a feat in my book. Especially four years before the original Fallout.It's amazing what Microprose can bring out of the dedicated player with little more than a mixture of pre-rendered and handdrawn futuristic stills, and peculiar midi music to match. Especially back then as a teen, Bloodnet's distinctive atmosphere engulfed my very essence and managed to linger around me even when I was not actually playing it. Few games (or movies, or books) are capable of this, as it takes a certain kind of giftedness, one that this bunch of developers happened to possess.I also like the fact that Bloodnet is a game of alloys: it fuses classic adventure with RPG, a distant future with Medieval vampire myths, a bright and loud metropolis with a dark and silent mystery, a detailed and possible future with implausible supernatural goings-on. This aspect was accomplished well.On the other hand, the game feels like it is not interested in letting us actually play it, but only in showing off its cool graphics, ambient music and, above all, writing. At the same time, it clearly has high ambitions of attempting to merge the genres of laidback point-and-click adventure and rigid stat-based RPG. The end result is a weird mishmash of endless conversations, heavy turn-based combat, and wandering about on motionless landscapes. Weirdness can be a good and a bad thing, and in this case it's both. Part of the appeal, I think (at least for me).My biggest beef with the overall experience is the pre-scripted, absolutely non-interactive dialogs. Again, the sprawling, gritty conversations in this game are masterfully written and are just as memorable, if not more, than the ones in big-time sci-fi movies like Blade Runner, but leaving them non-interactive is the biggest deal-breaker, a missed chance for an additional layer of depth and player involvement.Bloodnet is not a good game. It feels static and almost non-interactive. It is, however, a good experience. So good that it ended up as one of the very few games from the early 90's that I actively revisit from time to time. The ultimate praise I can give the game, I think, is that it is a spiritual and atmospheric precursor to the Deus Ex series and VTM: Bloodlines, which are of course much better games, but Bloodnet holds its own against them in terms of mood, writing and originality. No small feat for a 1993 DOS game.

50
Review by Rox22 [user]
2015年8月22日

A rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.The vampires and cyberpunk game was aA rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.The vampires and cyberpunk game was a relatively new idea (at the time,) but perhaps not as developed as it wanted to be. A shame, the same idea done today could be awesome. The combat seems like it was the precursor to the Fallout 1 system, with some D&D flavoring. I remember this being pretty cool and different at the time.The narrative perhaps tries way to hard and gets bogged up in a sea of techno-babble. Coming across as needlessly convoluted when in essence it's just filler, making a single sentence into a paragraph. But that aside it's still pretty entertaining. At its core, it has pretty basic plot but the vampire element does give it a bit of a unique feel (at the time.)Overall:Bloodnet was nice idea, but to many of its elements were either to rough around the edges or to generic to give it the real praise it could have earned. With a good team, a remake of this game could work well today.

ゲーム情報
公開日 1993年12月31日
発行 GameTek, Inc., Nightdive Studios, MicroProse Software, Inc., MicroProse Software, Inc., Retroism
ゲームモード シングルプレイヤー, シングルプレーヤー
プレーヤー視点 三人称, 三人称
ジャンル アドベンチャー, ロールプレイング(RPG), パズル, アドベンチャー, ロールプレイング(RPG), パズル
テーマ ホラー, ホラー, サイエンスフィクション, サイエンス・フィクション
プラットフォーム Linux, PC (Microsoft Windows), DOS, Mac, Amiga